Intro CG @ NCSU
Friday, January 27, 2012
Find: WebGL Playground
Tuesday, January 24, 2012
Find: New Book: SketchUp for Game Design
But how to turn your SketchUp habit (and job cranking out toilet stall details) into days full of armor design and wandering through bad neighborhoods looking for interesting photo-textures to shoot?
Google SketchUp for Game Design is Robin de Jongh’s newest book; he also wrote SketchUp 7.1 for Architectural Visualization. It presumes that you’re a SketchUp beginner, but then quickly gets on to the good stuff:
- Finding good resources for photo-textures
- Using Meshlab to convert your models in useable 3D game assets
- Working with the Unity 3D game engine (which is widespread, free-or-low-cost middleware for designing game levels)
- Creating high-quality textures for games
- Adapting your models for use in video games
- Authoring custom levels
- Modeling low-poly game assets (including cars) and selling them online
Robin’s writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times. While the book’s in black and white, color versions of the images are available from the publisher’s website.
Posted by Aidan Chopra, SketchUp Evangelist
Tuesday, January 17, 2012
Find: The Best of CES 2012
CES is all wrapped up and everyone is back home, and one of the questions I’ve been asked repeatedly by friends and family is, “What was the coolest thing you saw at CES this year?” Now, keep in mind that I am only one person and I didn’t even see a fraction of the show floor, as there were plenty of meetings set up around Vegas, so this is just my perspective on the coolest technology trends at the show. You’ll also notice that there’s a common thread in what really impressed me, but this is a highly subjective topic so take it for what it’s worth: one man’s opinion. What three things impressed me most at CES this year? Read on to find out.
Friday, January 13, 2012
Find: Color filtering Van Gogh
Wednesday, January 11, 2012
Find: PowerVR Series 6 mobile GPUs announced: five times more efficient, 20 times more powerful
PowerVR Series 6 mobile GPUs announced: five times more efficient, 20 times more powerful

