Rise of the Tomb Raider: A Crash Course in Advanced Real Time Rendering
Digital Foundry has posted an excellent run-down of the graphics features which power Crystal Dynamic's newest Tomb Raider game. This game essentially takes the opposite approach of Halo 5. Instead of making visual concessions to hit 60Hz, Tomb Raider uses everything but the kitchen sink to produce beautiful images at 30Hz. Check it out!
On a sidenote: this fall is highly unusual in terms of the number of high profile games with advanced graphics techniques. You're lucky to be taking a graphics course during this time, because this won't happen again for a long time!