// Ars Technica
When Oculus eventually releases a consumer version (CV1) of its Rift virtual reality headset, the company wants to "stay in that $200-$400 price range," founder Palmer Luckey told Eurogamer in a recent interview.
That lines up roughly with the $350 currently being charged for the second Development Kit (DK2) version of the Rift, which began shipping to developers recently. Luckey warned Eurogamer, though, that the consumer version price range "could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."
One thing that won't be sliding around anymore is the technical specs for the CV1. "We know what we're making and now it's a matter of making it." Luckey wouldn't be pinned down on the specifics of those consumer specs, but he said to expect a jump in resolution above the DK2, similar to the 720p to 1080p jump we saw between the first development kits (DK1) and DK2. Luckey also teased improvements to 90Hz "or higher" refresh rate (up from 75Hz in DK2) and lowered weight and size for the consumer headset.