Interactive -- with 8 cards.
![8KNF_01.jpg](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uZY136Vb21YI-7eMdCNwB8vJfq6-5D7kcw373yTSUtRD6jV8Ej8zmw_lTARkoVMBOSlmAPW1g3JZzX6OxO713nSHnTCCOcshS_1YEulX3Zd42Imv_pWP-bg4P52DZDPfP8NAeW1Zg1vqTKdJ5S=s0-d)
![8KNF_02.jpg](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uyiPMs5LkXjiXjDrzaY_AuTogmahiOEgiTIuKOqAPvn55iBv6N22GdybePVi6XY7o2ivL93Ms5JEjNsqYb5ykR4Fl_mjmrapVGld1AkqxsHmnaONnwhSeDPXi4-v6seNU6todb_Adh_24sz5Dj=s0-d)
As additional eye-candy we included several post processing special effects (thanks to Ben Segovia). Just to clarify: those are not specific to ray tracing and have been seen in some games already. They are operating on the pixels of the rendered image (not on the 3D scene) - in our case directly on the Knights Ferry card. They can improve the perception of the rendered scene dramatically.
Depth of Field: The effect is well known to photographers. If we want the spectator to focus on a certain area in the picture then the less relevant parts can be blurred. Therefore the object of interest is still sharp and will attract the main attention.
![02_regular_depth_of_field.jpg](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tfvi_3sCr8E9tNdG9hDPXtxdKGJi3SWU8iI3tHeTT0MvQj5KWc-1ZzvtCjP3DLoYVQUqc-WYgDf_vIjZE09MV_KnucfiRmhJcJZUafBq9naKikRXRtFtwfs8NjJaty06TK9ZnUQUNRO1IhP-UifAuEEPoDNCvojNlE7wvtplo=s0-d)
Depth of field on/off (3% performance difference)
HDR Bloom: If in reality we leave from a dark room into the bright outside our eyes are adjusting over a few seconds to the new brightness. The same can also be observed with digital (video) cameras that mimic this behavior and adjust the brightness spectrum to a pleasantly looking image. While doing this cameras might produce a bloom that can also "bleed" into other objects.
Wolfenstein gets ray traced - now with more horsepower and new effects!
Another IDF has started and we are excited to show our latest progress. Since previous demos we enhanced our cloud-based setup that was using four Knights Ferry cards as the (Intel MIC) as the "cloud" to now run Wolfenstein: Ray Traced at even eight cards in a single machine. In order to utilize the huge amount of horse power we are now running our demo for the first time in 1080p.As additional eye-candy we included several post processing special effects (thanks to Ben Segovia). Just to clarify: those are not specific to ray tracing and have been seen in some games already. They are operating on the pixels of the rendered image (not on the 3D scene) - in our case directly on the Knights Ferry card. They can improve the perception of the rendered scene dramatically.
Depth of field on/off (3% performance difference)
Sent from my iPhone