For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a chair, get comfortable, and find large quantities of caffeine as this isn’t the sort of material for a quick read – the PDF weighs in at a hefty 435 pages. That’s pretty much par for the course when it comes to API guides though – the Direct3D 11 API is almost certainly just as long (though I couldn’t seem to find a comparable PDF).
And it’s not just about Mantle, as earlier this month it was announced that the next generation OpenGL, Vulkan, will build off of AMD’s work with Mantle. The Vulkan API hasn’t been finalized yet, but the Mantle API should serve as a good primer if you’re interested. With the full API and reference guide now publicly available, we should hopefully see more games and applications leverage Mantle going forward.